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Warhammer
The Sigmarites: A history of the Holy Church of Sigmar. Including rules for a new Empire character, the Arch Lector of Sigmar, and a scenario; War of Faith, pitting followers of Ulric and Sigmar against one another.
The Enemy Within: An exposé of the cults that eat away at the Empire, and not just those that follow Chaos. Includes a scenario, the Purple Hand, which recreates the instance of the destruction of the self-same cult.
A Tale of Four Gamers: All the armies of all the gamers in all their glory. A veritable feast of hobby goodness, to sate your hungry eyes.
Ogre Kingdoms Tactica: Appetite for Destruction: Phil Kelly and sundry other commanders of these brutal eating machines gives us their tips on winning.
The Slayer of Monsters: Background and story for the High Elf Selafyn, the Hawk of the Annulii.
Seeing Double: Preparing for a Warhammer Doubles tournament, the Scottish way.
Lord of the Rings
The Chronicles of Middle-earth: Saruman: Rules for using Saruman as a good hero, plus tips on converting him to ride a horse and a scenario.
Scouring the Shire: How to reduce the happy lands of the Hobbits to a state of absolute ruination, including burnt Hobbit holes.
The Lockholes: Rescue Lobelia and other imprisoned Hobbits from Sharkey's gaol.
Farmer Maggot's Crop: An amusing scenario of scrumping and turnip theivery.
The War Begins: Details on how to get involved in our web campaign! The White Dwarf team continue to prepare their armies by playing games of Battle Companies. Plus, how to build scenery using modelling clay.
Middle-earth in Winter: Making frozen landscapes, including tips on snow scatter and how to make a frozen river. Also included are White Wargs, for invading the Shire with, and scenario, where you can attempt to halt them.
Warhammer 40 000
Witch Fynder: Background and story for Inquisitor Gideon Lorr, monodominant hardcase.
Chapter Master: The winners of the White Dwarf competition to find the finest painters of miniatures in Northern Europe.
Primed for Action: An examination of the tome, How to Paint Space Marines.
Chapter Approved: Zealots: Rules, modelling and a story aimed at helping you incorporate the novel troop type of Zealots into your holy army of the Ordo Hereticus.
Rise of the Terminators: Terminators are an integral part of the Warhammer 40,000 background. Here's how they came to look the way they do.
Batrep: The Long Night: Necrons versus Marneus Calgar in a fight to the finish. Can the gauntlets of Ultramar grasp the prize of a downed Monolith?
Index Astartes: Deep Strike: The secrets of the Imperium's most powerful protective suit: Tactical Dreadnought Armour.
Dok Butcha's Convershun Klinic: Da Dok goes green with envy at the sight of Alex Boyd's jetbikes.
Specialist Games
The Iron Lords: Part the third and final of an exciting Necromunda campaign. Includes the few special rules we used, so you can run it too.
Other Games
30 Years of Games Workshop: Where did we come from? Where are we going? Answers are to be found within.
’Eavy Metal Showcase: A look at the different styles of miniatures we have produced over the long years of our existence.
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