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StarCraft - The Board Game
[FF175]
649kr


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Rek. pris 895:- Vårt pris 649:-

StarCraft: The Board Game is an action-packed strategy game of galactic conquest! Terran, Zerg, and Protoss alike battle for supremacy across multiple worlds. StarCraft: The Board Game is playable by two to six players in two to four hours.
In StarCraft: The Board Game, players take control of high-tech armies and battle for dominance in an ever-changing galaxy. Take command of your favorite race and set out to conquer!

Players
Two to six players each take the role of an important leader from the StarCraft universe - Jim Raynor, Arcturus Mengsk, Judicator Aldaris, Executor Tassadar, Sarah Kerrigan, or the Overmind - and take command of powerful armies. With three distinct races, each with two unique factions, each game of StarCraft: The Board Game will be different.

The Galaxy
At the beginning of the game, players assemble a galaxy of interconnected planets, each with regions containing resources such as valuable minerals, vespene gas, and conquest points. Planets are connected by both normal and z-axis navigation routes, representing the three-dimensional nature of space. By strategic placement of valuable worlds and navigation routes, players can create strongholds for themselves or connect their worlds to planets ripe for conquest.

Once the galaxy has been assembled, players place their initial bases and units and the conflict can begin!

Resources
There are three types of resources found on the planets in the StarCraft galaxy: minerals, vespene gas, and conquest points. Minerals and gas are harvested by workers and used to build units, research new technology, build new bases, and buy base upgrades. Conquest points are one way in which players win the game - having a unit or a base in the same region as a conquest point resource will add conquest points to a player's total each turn, ultimately bringing her closer to winning.

In situations of dire need (or if a player suspects that she will lose control of a region), extra workers can be dispatched to aggressively harvest a region, depleting it. If a region is sufficiently depleted, it will become devoid of resources and cannot be used again. Only regions containing minerals and vespene gas can be depleted - conquest points are never harvested by workers.

Orders
Orders are the primary means by which players take action in StarCraft: The Board Game. Players have three distinct order types to choose from: Mobilize, which is used to move units and attack enemies, Build, which is used to construct bases and units, and Research, which is used to develop new technologies and draw event cards. Each turn each player places four orders on planets in the galaxy - either planets on which they already have units, or adjacent planets - thereby creating order stacks on each planet. Players take turns resolving orders on a last-in, first-out basis. Players who have no available orders must pass and draw an event card instead. This unique order-stacking mechanic allows clever players to, for example, delay enemy assaults or launch sneak attacks before a garrison can be reinforced, based on when each order is placed and where.

Each faction also has three enhanced orders, one of each type, that are only available once the prerequisite building upgrade has been purchased. These orders, which are printed in gold, are more powerful versions of the standard order. Each one can only be used once per turn, and only if a player has built the appropriate base upgrade.

Units
Each race has a variety of unique units, including battle-hardened Terran Marines, ravenous Zerglings, and deadly Protoss Zealots, each represented by highly detailed plastic figures in their faction color. Units are the means by which players expand and defend their territory. They can be used to start the colonization of a neutral planet and also to attack and seize enemy territory.

Units are either flying or ground units, and they have combat abilities against either land or ground units (or both!). A clever player will pay close attention to what sorts of units her opponents are building, being sure to build some units that are effective against fliers if her opponent builds a strong air force, for example.

Combat
In StarCraft: The Board Game, conflict is inevitable. Resources are limited and only one faction can win. Eventually, armies will invade and a battle will start.

Once a player uses a Mobilize order to invade, he moves units from elsewhere on the planet or from adjacent planets into the target region. These units are the attacking army. The units already present in the region become the defending army.

Battles are divided into skirmishes. The attacker selects pairs of front-line units - one attacker, one defender - to create each skirmish. If one side has more units than the other, then the surplus become supporting units and are added to other skirmishes to assist. Then, each player chooses a combat card from his hand for each skirmish, placing it (and potentially a bonus "reinforcement" card) facedown next to his units in each skirmish. If a player has no cards in his hand, or has no cards he wishes to play, then he can draw one from the top of his deck and place it without looking at it. When the players are done, the combat cards are revealed and the skirmishes are resolved.

Each combat card has both major and minor values for attack and health, as well as one or more unit icons on its face. If the card played matches the front-line unit of that skirmish, then the major values are used. Otherwise, the minor values are used. For example, one card may show Goliath and Wraith icons on its face, and have an attack strength of six and a health of seven for its major values. If used in a skirmish in which a Goliath or Wraith is the front-line unit, it will use these combat values. If played on a skirmish with a Marine as its front-line unit, for example, it would instead use the minor values - three and four, in this case. Cards that are keyed to different units can have wildly divergent combat strengths. The average strength of a Siege Tank or a Battlecruiser, for example, is much higher than that of a Zergling.

Combat cards may also have special abilities, which either modify their combat values or grant keywords such as "cloaking" or "splash damage" to key units. Often these abilities prove more valuable than the combat values on the cards!

Once both combat cards have been revealed and their total attack and defense values established, things start blowing up! In each skirmish, units are destroyed when the enemy attack value is equal to or higher than their own defense value. It is possible, although unlikely, for every skirmish in a battle to end with mutual annihilation!

After all skirmishes in a battle have been resolved, if there are any defending units remaining the attacker must retreat. (A wise attacker will attack with at least as many units as are present to defend a location!) If there is no suitable location to retreat to the surviving attackers are destroyed.

The Event Deck
Over the course of the game, players will draw event cards from the event deck (either in lieu of resolving an order, or as part of a Research order). This deck is carefully constructed at the start of the game so that as the game draws closer to its finale, the event cards become more and more exciting! Event cards may produce new units, give factions unique and powerful abilities, or hasten the end of the game.

Victory
While StarCraft: The Board Game does have standard victory conditions (more on these later), the core of the game is the unique victory conditions possessed by each faction. Whether establishing a certain number of bases or controlling a set number of regions, each faction has its own goal, its own way to win, and its own strategies for doing so! Even two factions of the same race play very differently due to these varied victory conditions, and knowing your own goal as well as those of your opponents is vital to success.

Don't lose heart, however; even if your unique victory condition seems impossible, there are other ways to win. If a player reaches fifteen conquest points at the end of a turn, he is the winner! If the game ends due to the event deck game clock expiring (due to two "The End Draws Near" events being played), whoever has the most conquest points wins.

StarCraft: The Board Game includes:

1 rulebook
180 plastic figures
2 sets of Terran figures, each consisting of:
6 Marines
3 Ghosts
3 Firebats
3 Vultures
3 Goliaths
3 Siege Tanks
3 Wraiths
3 Science Vessels
3 Battlecruisers
2 sets of Zerg figures, each consisting of:
9 Zerglings
6 Hydralisks
3 Ultralisks
3 Queens
3 Defilers
3 Scourge
3 Mutalisks
3 Guardians
2 sets of Protoss figures, each consisting of:
6 Zealots
3 Dragoons
3 High Templar
3 Archons
3 Reavers
3 Scouts
3 Arbiters
3 Carriers
12 planet tiles
15 normal navigation routes
12 z-axis navigation routes (6 major ends and 6 minor ends)
1 conquest point track
6 conquest point markers
6 Faction Sheets
6 reference sheets
1 first player token
36 standard order tokens (6 per faction)
18 special order tokens (3 per faction)
36 base tokens (6 per faction)
90 worker tokens (15 per faction)
42 transport tokens (7 per faction)
40 building tokens (6 for each Zerg and Protoss faction, and 8 for each Terran faction)
38 module tokens (4 for each Zerg faction, 7 for each Protoss faction, and 8 for each Terran faction)
12 starting planet tokens
20 depletion tokens
26 Resource cards
108 Combat cards (18 per faction)
126 Technology cards (22 for each Zerg faction, 20 for each Protoss faction, and 21 for each Terran faction)
70 Event cards (25 Stage I Event cards, 25 Stage II Event cards, and 20 Stage III Event cards)

För mer information, vänligen uppsök produktens hemsida.
Denna produkt inkom i vårt sortiment den söndag 02 december, 2007.

Recensioner
Till recensionen av Patrick Andersson - 2008-12-24 5 av 5 Tärningar!
Mitt favoritbrädspel utan tvekan. StarCraft The Boardgame baseras på datorspelet med samma namn. Mycket från datorspelet är sig likt men spelet i sig revolutionerar genom att låta brädspelets grundmekanik vara "helt olikt" datorspelets. Då datorspelet fokuserar på en strid på en planet baseras brädspelet på interplanetära strider där varje spelare anlägger baser på olika planeter, bygger upp arméer och försöker ta över varandras planeter, mineraler, gas och strategiska poäng. Allt i en härlig alla-mot-alla-känsla där tillfälliga allianser är lika viktiga som att veta när man ska vända sina vänner ryggen till. Det är svårt att i några få ord få sagt vilket fantastiskt bra spel detta är. Det är inte för vem som helst men jag skulle ändå säga att spelet är för en hyfsat bred publik. Det är absolut ett spel i den "tyngre" klassen med många regler, många möjligheter, strategiskt tänkande och situationer där felplaneringar straffar hårt. Men samtidigt är det interaktivt, snabbt och otroligt välbalanserat. Även om de som spelet datorspelet (mycket tjat om datorspelet, förlåt, men svårt att komma ifrån med ett sånt här spel) kommer ha en fördel i att de känner igen alla enheter och ungefär hur bra de är och vad de kan göra så kan personer som aldrig spelat det lätt sätta sig in i spelsystemet och har ingen egentligen nackdel mot mer erfarna StarCraft-spelare. Både jag (hängiven StarCraft-spelare), min bror (har spelat datorspelet några få gånger) och min flickvän (har aldrig spelat datorspelet) älskar det. StarCraft är just nu mitt favoritbrädspel och den nu stundande expansionen ser ut att rätta till alla småfel som fans, expandera enheterna med allt som behövs och lägga till så mycket godis i form av scenarion och ytterligare individualisering att man troligtvis aldrig kommer tröttna på detta spel. Köp!!! Plus: - Fascinerande djup med många val och olika strategier för varje match. - Unika vinstmål för varje lag är en fantastisk idé! - Välgjorde spelkomponenter. - Fungerar lika bra på 2 spelare som på 6. - Underbart krigssystem. - Val av byggnader och forskning ger en unik profil för varje match. Minus: - Många regler att lära sig i början. - Ibland tar matcherna rätt lång tid. - Vissa enheter känns ibland en aning obalanserade.
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Mitt favoritbrädspel utan tvekan. Star-
Craft The Boardgame ..

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