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The time for talk has passed - and Mag Blasts speak louder than words!
Mag•Blast is a game of screaming space battles, where 2-8 players take command of a fleet of Scouts, Gunships, Dreadnaughts, Destroyers, and even more frightening ships in an effort to blow up their opponent's fleet of Scouts, Gunships - you get the idea. Featuring Fantasy Flight Games's patented "Make a Silly Noise or Miss" Blast Targeting System™, Mag•Blast packs more laughs per square inch than any other starfleet-battling ship-exploding science-fiction card game named Mag•Blast on the market!
Mag•Blast 3rd Edition features brand new artwork by renowned cartoonist John Kovalic, as well as new action cards and direct hit effects, streamlined rules, and ten all-new races.
Just remember: In space, everyone can hear you scream!
Mag•Blast is the game of screaming space battles, with the emphasis being on screaming and space battles! Using super-advanced "Make a Silly Noise or Miss" Blast Targeting System™ technology, the battleships of the Mag•Blast universe will do battle under the command of your flagship. The last fleet not reduced to space dust is the winner!
PLAYERS
2-8 players aged 10 and up will each take command of a mighty fleet of starships, poised to do battle for no good reason that anyone can remember!
GAMEPLAY
The ships of a player's fleet will be divided into four color-coded zones around his flagship. On each player's turn, he will have an opportunity to play Blast cards from his hand, one from each ship in his fleet. Some ships may only be able to fire the relatively weak Laser Blast (pew pew!), but others may have larger turrets that can fire the more potent Beam Blast (bzzzwomp!) or the feared Mag Blast (ka-SPLODE!). Of course, players can't just fire deadly coruscations of energy through the cosmic ether willy-nilly and expect them to hit their target, no! Mag•Blast uses extremely advanced and well-researched rules mechanics to simulate the nail-biting reality of screaming space combat.
Players must accompany each Blast card with a sound effect. If they fail to do so, their blast misses (and their opponents will taunt them mercilessly). If they hit, then the damage is applied to their target ship and eventually ships are destroyed when the accumulated blasts equal or exceed their Hull value.
Once ships have been blown out of a zone, shots can be fired directly at your opponent's command ship from the corresponding zone in your fleet. Once the command ship has been destroyed, that's it! Your opponent is out of the game and you can focus your fire on the next hapless admiral.
RESOURCES AND ACTION CARDS
Meanwhile, of course, players are dodging into asteroid fields, laying mines, scoring devastating direct hits, and generally being crafty and dangerous. All these tricks of the space-battling trade are represented by action cards, which players will be hoarding and playing as the opportunity arises. Further, many action cards bear resources necessary to construct or hire reinforcements to bring additional ships into your fleet.
VICTORY
Victory in Mag•Blast is achieved through the complete and total annihilation of all opposing fleets. If you have the only command ship that has not been reduced to radioactive vapor, you win! Give yourself a pat on the back and be sure to conquer your opponent's homeworld on your way home.
Mag•Blast 3rd Edition is a game of screaming space battles for 2-8 players ages 10 and up. The 3rd Edition features new artwork from John Kovalic as well as new races, cards, and streamlined rules. Mag•Blast includes:
10 Command Ship Cards
54 Fleet Ship Cards
12 Scouts
12 Cruisers
10 Destroyers
8 Carriers
6 Dreadnaughts
3 Minesweepers
3 Gunships
101 Action Cards
50 Blasts
18 Laser blasts
22 Beam blasts
10 Mag blasts
22 Miscellaneous
13 Squadrons
8 Direct Hits
8 Direct Hit Effects
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